Thursday, May 9, 2013

Week 6 Lab

This week in lab we continued to make modifications to the game. We now have some sounds to associate with certain actions and events, we also brainstormed with the teaching fellows on whether or not the game should play as one long continuous level or a group of individual levels. Pros of the continuous level are the game can be a little more fast paced and on edge, cons would be that the weapon that Captain Chemistry could shoot would be limited to just one. Pros of having a group of levels would be that the player can see what they have collected, their weapon could change and there could be a group of atoms that were needed to be collected at each level, cons are that the game could become a little slower and possibly deter the attention of the player by having to stop and regroup every few minutes. We received some ideas on what Captain Chemistry should shoot and how he would attain them:

  • If the player were to make water then Captain Chemistry would have the ability to shoot water at the obstacle or if the player made some sort of acid then Captain Chemistry would be able to shoot that instead.
  • Captain Chemistry could have an arsenal of weapons that the players themselves could choose on what to use. There would strengths and weaknesses to each weapon.
  • Captain Chemistry could only have one weapon he could shoot for the whole game.
The minions now have the ability to shoot helium at Captain Chemistry. Since helium does not combine with any other elements, if the player collides with a helium molecule then it destroys what the player currently has in their possession. We are thinking of adding a button so that if the player does get hit with a helium molecule in the middle of trying to create a compound then the player can press this button to drop all elements in their possession and start the creation process over. 

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