Going into the week 7 lab our week added two more levels to the game. Players now have to collect water, sodium chloride, and sugar. The only major things left to do are create more levels and create an intro screen outlining the controls and back story of the game. Other than those there are just minor bug fixes that are needed to complete the game. Greg Lobanov, who's aspiring to create his own gaming company, came into the lab to talk to us about his projects and also came around to every group's table to give feedback on their game. He really liked our game as a whole and the concept behind it. He had a few suggestions on how to make the game better. One which was to change the speed at which Captain Chemistry flies. Right now he flies a little sluggish so we are going to speed that up just a little to give the player the feeling of really flying fast through the city. Another suggestion was to only have players create a compound once. We have players creating the same compound two or three times in order to complete the level and move forward. While this has been up a topic for discussion throughout the games progress, as a group we feel that the player can more easily learn how to make compounds by needing to make the same compound a couple times before moving on. This is the whole premise behind the game. Goals for next week are to create more levels and an intro screen.
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