Showing posts with label Weekly Progress. Show all posts
Showing posts with label Weekly Progress. Show all posts
Saturday, August 17, 2013
Tuesday, June 4, 2013
Final Version of Captain Chemistry
It is finally done! After 10 grueling weeks of working tirelessly on this game it is finally complete. I hope you guys enjoy it.
Captain Chemistry Final Game
Captain Chemistry Final Game
Captain Chemistry Presentation and Final Report
Below are links to the presentation Powerpoint and the final report for Captain Chemistry
Captain Chemistry Presentation
Captain Chemistry Final Report
Captain Chemistry Presentation
Captain Chemistry Final Report
Wednesday, May 29, 2013
Week 9 Lab
This week the time in lab was spent fixing bugs and adding game win and loss sounds. We have added all the levels that we want to. There will be 7 levels plus a bonus level if the player can complete the game. We will continue to address bugs and we are also going to add some power-ups as well. The game will be polished and the best possible game that we could make by next weeks presentation.
Wednesday, May 22, 2013
Week 8 Lab
This week in lab we finally added the tutorial and introduction screens. Now the player will be shown all the controls and the background of the game. We also added the losing and completion screens. Still the only major thing we need to add are new compounds to be made. The game is nearing its completion.
Sunday, May 19, 2013
Week 7 Lab
Going into the week 7 lab our week added two more levels to the game. Players now have to collect water, sodium chloride, and sugar. The only major things left to do are create more levels and create an intro screen outlining the controls and back story of the game. Other than those there are just minor bug fixes that are needed to complete the game. Greg Lobanov, who's aspiring to create his own gaming company, came into the lab to talk to us about his projects and also came around to every group's table to give feedback on their game. He really liked our game as a whole and the concept behind it. He had a few suggestions on how to make the game better. One which was to change the speed at which Captain Chemistry flies. Right now he flies a little sluggish so we are going to speed that up just a little to give the player the feeling of really flying fast through the city. Another suggestion was to only have players create a compound once. We have players creating the same compound two or three times in order to complete the level and move forward. While this has been up a topic for discussion throughout the games progress, as a group we feel that the player can more easily learn how to make compounds by needing to make the same compound a couple times before moving on. This is the whole premise behind the game. Goals for next week are to create more levels and an intro screen.
Thursday, May 9, 2013
Week 6 Lab
This week in lab we continued to make modifications to the game. We now have some sounds to associate with certain actions and events, we also brainstormed with the teaching fellows on whether or not the game should play as one long continuous level or a group of individual levels. Pros of the continuous level are the game can be a little more fast paced and on edge, cons would be that the weapon that Captain Chemistry could shoot would be limited to just one. Pros of having a group of levels would be that the player can see what they have collected, their weapon could change and there could be a group of atoms that were needed to be collected at each level, cons are that the game could become a little slower and possibly deter the attention of the player by having to stop and regroup every few minutes. We received some ideas on what Captain Chemistry should shoot and how he would attain them:
- If the player were to make water then Captain Chemistry would have the ability to shoot water at the obstacle or if the player made some sort of acid then Captain Chemistry would be able to shoot that instead.
- Captain Chemistry could have an arsenal of weapons that the players themselves could choose on what to use. There would strengths and weaknesses to each weapon.
- Captain Chemistry could only have one weapon he could shoot for the whole game.
The minions now have the ability to shoot helium at Captain Chemistry. Since helium does not combine with any other elements, if the player collides with a helium molecule then it destroys what the player currently has in their possession. We are thinking of adding a button so that if the player does get hit with a helium molecule in the middle of trying to create a compound then the player can press this button to drop all elements in their possession and start the creation process over.
Tuesday, May 7, 2013
Latest Game Screen Shots
These are the latest screen shots of the game. The bars at the bottom will most likely be different in the end design.
Enemy Minions
During the week 5 lab, the group decided that the game could be made a little more fun if the villain released minions upon you that could shoot things at you to kill you. Here is a picture of what we thought they could look like. We based the design off of the look of an atom.
Wednesday, May 1, 2013
Captain Chemistry Power-Ups
We think that there should be some power-ups or obstacles that Captain Chemistry can encounter while he is flying through the city:
- Ultimate chaos-elements in screen increase by 2 or 3 times
- Super speed- character's speed increases
- Slow down time- elements and background slow down to allow for easy navigation
- bird migration- flock of birds infest the screen
- villian- releases minions upon you that fire things at you
- villian- throws dangerous elements at you that can cause harm to you
Sounds
Here are some objects or events that we think need to have a sounds associated with them:
- intro screen
- city sounds
- dying sounds(explosion)
- birds
- general compound sound
- game over
- minion sound
Tuesday, April 23, 2013
Final Tutorial Game
The video may seem laggy, and has no sound, but those are simply artifacts of the program used to record it.
I also apologize for the size, we were unable to get a larger video to work with the uploader.
Wednesday, April 17, 2013
Spotlight Idea
Instead of having the name of the compound appear on the left hand pane as seen in the game layout concept, I had an idea of having the name appear in the middle of a spotlight that goes up in the middle of the screen. If this can be implemented then the player will not have to keep looking to the left of the screen in order to know what compound is needed. The name will appear in a lower opacity than the rest of the screen so not to interfere with the main focus of the screen which are the elements floating across the screen.
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| Spotlight with name of compound needed |
Sunday, April 14, 2013
Possible Individual Molecule Pictures
The group was thinking the molecules that will be coming on the screen could be a basic ball that is different colors depending on the molecule.
Wednesday, April 10, 2013
Mockups of character and possible backgrounds
Captain Chemistry!
This will be the game that is completed and playable by week 10.
Tagline:
While the world is being threatened by an evil mastermind who is destroying all the chemical compounds on Earth it is your job as Captain Chemistry to fly through the city collecting the various elements to make basic compounds and restore order to the world.
Tagline:
While the world is being threatened by an evil mastermind who is destroying all the chemical compounds on Earth it is your job as Captain Chemistry to fly through the city collecting the various elements to make basic compounds and restore order to the world.
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